Friday, December 6, 2019

NGUI 3.0.7 FREE DOWNLOAD

Enabling and disabling textures and Unity 2D sprites will now again set the correct texture. You can now specify an explicit Render Queue on each panel. Re-added support for packed fonts. Widget alpha is now fully cumulative parents affect children. Answers Answers and Comments. Resizing the widget now automatically displays width and height guides in the scene view. ngui 3.0.7

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How to see NGUI in SceneView

Re-added support for packed fonts. You can now specify an explicit Render Queue on each panel. Improved the Text List's functionality, adding support for touch interaction and having a scroll bar. Fixed the Drag Objects script on mobile devices.

SetActive will now automatically call CreatePanel on widgets, ensuring that there is no frame delay read: We are making improvements to UA, see the list of changes. Adjusting depths via shortcut keys should now work consistently.

Enabling and disabling textures and Unity 2D sprites will now again set the correct texture. UIDragObject script now can restrict the widget from 3.07. dragged off-screen. The sprite shows in my game view, but for the life of me I can't figure out how to see it in the sceneview. Fixed the glitch that was causing widgets to jump into the middle of nowhere sometimes when resizing them.

ngui 3.0.7

Drag Object script now lets you specify an explicit bounds rectangle and has an improved inspector. Added an option to the widget anchor to hide itself if it's off-screen. OnHover is no longer sent via selection changes. Added a "next page threshold" value to UICenterOnChild for when you want to swipe mgui move to the next page.

NGUI Resolution Independence

Selected anchored widgets and panels now show the calculated distance in the scene view. Added a script that makes it possible to resize a widget by dragging on its corner or side.

If it is still invisible, you may have the layer hidden, check the "Layers" drop-down in the top-right of the unity window. UIDragScrollView will no longer try to find the scroll view if you set it manually. All widgets and panels can now anchor to each other, the screen, and even 3D game objects.

Rotating a widget should no longer hide its side handles. Recreated the Chat Window example -- it now features a resizable chat window. If the mouse events are off and touch events are on, NGUI will now fake touches using the mouse in the editor. Up to 2 attachments including images can be used with a maximum of Added a new clause to panel depth comparison that uses panel instance IDs if the panel depth matches to avoid depth collisions.

Created a new layout system. Answers Answers and Comments. Resizing the widget now automatically displays width and height guides in the scene view. Further improved the layout system's presentation, making it less daunting. You can notify a user about this post by typing username. Re-created the Anchor Example to use the new anchoring system.

Welcome to Unity Answers The best place to ask and answer questions about development with Unity. Eliminated the half-pixel offset setting from anchors.

ngui 3.0.7

UICamera selected object change should now work multiple times per frame. Holding CTRL will now show the dimensions of the selected widget in the scene view. UIDragObject script now ensures that the dragged object remains pixel-perfect.

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